Sheet

Abilities

Attributes

Attribute Ratings

Rating Level Description
1 Poor Sub-par, deficient by human standards.
2 Average The common human level of competency.
3 Good Above average, excels in this area.
4 Exceptional A prime example of human ability.

Attributes reflect a character’s natural talents. Attributes influence related skills, giving advantage or disadvantage in exercising the skill. They also come into play when no particular skill applies to a given situation. Barring extreme events, Attributes do not change.

The attributes are deliberately broad, and include:

  • Mind - Mental fitness - Intelligence and Creativity
  • Body - Physical fitness - Strength, Constitution and Agility
  • Reaction - Reflexes - Dexterity and Wits
  • Presence - Personality - Charisma and Will

Attributes are rated on a 1-4 scale.

Skills

Skills reflect a character’s knowledge and training. You choose an initial set of Skills during character creation, and may improve them and learn new Skills during the course of the game. Characters only have ratings in Skills they have taken the time to learn and practice. All other Skills are considered to be at rating 0.

Skill Ratings

Rating Level Description
0 Untrained No training.
1-3 Novice A student, hobbyist or trainee.
4-6 Proficient Thoroughly competent. A typical professional level.
7-9 Veteran A lot of experience or talent.
10-12 Master An expert or master.

Skills are further broken down into three categories:

Action Skills

The Action Skills are:

  • Alertness - Noticing things and being aware of your surroundings.
  • Blades - Swords and/or spears.
  • Bludgeons - Using bludgeoning weapons, such as warhammers, staves, and maces. Hand axes fall in this category. You would also roll this to smash somebody with your shield.
  • Brawl - Hand-to-hand fighting, unarmed or with small weapons, such as daggers or saps.
  • Command - Leadership and giving orders.
  • Defense - Dodging, parrying, etc in combat.
  • Healing - Curing sickness and injury.
  • Marksmanship - Using bows or crossbows.
  • Riding - The ability to control and work with a horse or other mount.
  • Stealth - Being sneaky.
  • Throwing - Throwing, from knives to rocks to dead fish.

Background Skills

Unlike Action Skills, Background Skills are free-form entry. Background Skills represent hobbies, interests, and fields of study not covered by Action Skills. This list is far from comprehensive; feel free to invent appropriate skills and enter them by typing '+raise <Skill Name>' an important not is do not use a colon (:) or hyphen (-) within this entry as it causes a bug with the code. Also please keep the skill name to at maximum of 15 letters.

Background Skill Suggestions

  • Acrobatics
  • Acting
  • Agriculture
  • Animal Breeding
  • Animal Handling
  • Appraisal
  • Armoring
  • Artistry
  • Bluffing
  • Boating
  • Brewing
  • Carousing
  • Carpentry
  • Charm
  • Ciphers
  • Climbing
  • Cobbling
  • Contortion
  • Cooking
  • Cyvasse
  • Dancing
  • Deception
  • Disguise
  • Economics
  • Engineering
  • Etiquette
  • Empathy
  • Fashion
  • Fishing
  • Gambling
  • Gardening
  • Glassblowing
  • Heraldry
  • Hunting
  • Instruction
  • Intimidation
  • Intrigue
  • Investigation
  • Jumping
  • Knitting
  • Lapidary
  • Leathercraft
  • Lockpicking
  • ____ Lore
  • Masonry
  • Mining
  • Music
  • Navigation
  • Needlework
  • Painting
  • Parenting
  • Perfumery
  • Persuasion
  • Pickpocket
  • Poisons
  • Prayer
  • Repair
  • Research
  • Running
  • Sculpting
  • Sewing
  • Singing
  • Sketching
  • Sleight of Hand
  • Streetwise
  • Survival
  • Swimming
  • Taunt
  • Tracking
  • Vetting
  • Warcraft
  • Weaving

Languages

Language Skills don’t have a rating. Each Language Skill costs 2 points to purchase. If you have a Language, it is assumed you are proficient in speaking, reading, and writing it. Illiteracy can be played if you so desire.

Languages are not coded. Simply role-play that you are speaking in another language, and expect other players to role-play understanding or not, as is appropriate.

Most people in Westeros know only Common, and you'll need a good reason to know another language.

Westerosi Languages

  • Common - This is the language of Westeros, brought by the Andals. Everyone gets this language.
  • Old Tongue - This was the language of the First Men. It is nearly extinct, and only a rare Northerner might know it.

Valyrian Languages

Think of High Valyrian as being equivalent to classical Latin in our own world, while the Low Valyrian dialects are equivalent to Italian and Spanish.

  • High Valyrian - This is the language of Valyria. It is no longer commonly spoken, and in Westeros is treated as the language of learning and poetry.
  • Low Valyrian - Low Valyrian is not a language of its own. You may take this 'language' when you take any of the following Low Valyrian dialects. It indicates that you can understand, and make yourself understood, in all of them.
  • Braavosi - The Low Valyrian dialect of the Free City of Braavos.
  • Lorathi - The Low Valyrian dialect of the Free City of Lorath.
  • Lysene - The Low Valyrian dialect of the Free City of Lys.
  • Myrish - The Low Valyrian dialect of the Free City of Myr.
  • Norvosi - The Low Valyrian dialect of the Free City of Norvos.
  • Pentoshi - The Low Valyrian dialect of the Free City of Pentos.
  • Qohorik - The Low Valyrian dialect of the Free City of Qohor.
  • Tyroshi - The Low Valyrian dialect of the Free City of Tyrosh.
  • Volanti - The Low Valyrian dialect of the Free City of Volantis.
  • Astapori - The Ghiscari-influenced Low Valyrian dialect of Astapor.
  • Meereenese - The Ghiscari-influenced Low Valyrian dialect of Meereen.
  • Yunkai'i - The Ghiscari-influenced Low Valyrian dialect of Yunkai.

Other Languages

  • Asshai'ian - The language of the Asshai people.
  • Dothraki - The Horselords have their own language.
  • Ghiscari - The language of the ancient and extinct Ghiscari Empire. It is nearly extinct itself.
  • Ibbenese - The language of the Ibbenese people.
  • Lhazareen - The language of the people of Lhazar.
  • Qartheen - The language of Qarth.
  • Rhoynish - The largely dead language of the Rhoynar, sometimes still spoken among the Orphans of the Greenblood.
  • Summer Tongue - The Summer Isles have their own language.
  • Trade Tongue - A coarse jumble of words and phrases from a dozen languages, accompanied by hand signs and gestures, most of them insulting. It is a sailor’s pidgin.
  • Yi Ti - The language spoken among the men of Yi Ti, scarcely known in Westeros. Likely there are numerous dialects.

Quirks

Quirks can be physical, social, virtues, vices, or other noteworthy traits. Quirks have no specific game effect. They could provide modifiers to rolls at the Storyteller’s discretion, but mostly they are just there to spur role-play.

  • One of your Quirks must be a Wealth Quirk.
  • Code limits the number of Quirks you may have to six. Don't worry about this. You don't need to list every personality oddity that your character has on your sheet.
  • There is no official list of Quirks; you can invent your own.

Choosing Quirks

Quirks are meant to be personality quirks or trivial advantages. They are not meant to influence the dice under normal circumstances, nor may you select quirks that demand specific reactions from other characters.

Wealth Quirks

One Quirk everyone must take is Wealth. The six Wealth levels are divided into two sections. One for the Smallfolk to use and the other for Nobles to use. The wealth levels are:

Smallfolk

  • Wealth: Poor
  • Wealth: Middle Class
  • Wealth: Well Off

Nobles

  • Wealth: Hard Times
  • Wealth: Comfortable
  • Wealth: Opulent

When inputting the Quirk on your sheet in game, it must use the format above (including capitalization and spaces), or some elements of code in the game won't function properly for you.

Positive Quirks

  • Ambidextrous
  • Anointed Knight
  • Attractive
  • Authoritative
  • Can Sell Wildlings Ice
  • Careful Diplomat
  • Charismatic
  • Chivalrous
  • Compelling
  • Connections: <Who>
  • Courteous
  • Double Jointed
  • Dutiful
  • Face in the Crowd
  • Famous: <Why>
  • Favored of Nobles
  • Favored of Smallfolk
  • Good Vision in Dark
  • Guttersnipe
  • Hardy
  • Honest
  • Internal Compass
  • Iron Stomach
  • Keen Sense: <Sense>
  • Never Forgets a Face
  • Night Owl
  • Pious
  • Respectful
  • Sense of Duty
  • Speed Reader
  • Sponsored
  • Tough
  • Worldly

Negative Quirks

  • Addicted to <This>
  • Allergic to <This>
  • Arrogant
  • Bastard Born
  • Craven
  • Crippled
  • Drinks Like a Fish
  • Dwarf
  • Eunuch
  • Feeble
  • Flashbacks
  • Forgetful
  • Forgettable Face
  • Frail
  • Gossip
  • Haughty
  • Haunted
  • Ignoble
  • In Debt to <Who>
  • Infamous: <Why>
  • Lascivious
  • Maimed
  • Mute
  • Naive
  • Nemesis: <Name>
  • Not All There
  • Outcast
  • Overconfident
  • Paranoid
  • Poor Health
  • Poor Sense: <Sense>
  • Reviled
  • Short Temper
  • Stubborn
  • Troubled Past

Move on to Backgrounds.
Go back to Demographics.

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